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1. Stealth Bombers - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx They already need to be within 30km, aligned to the direction they launch the bomb to and bombs are already affected by sig radius. Stop whining if you don't know what you're talking about. Yes, but all thes...
- by Spoon Thumb - at 2010.01.18 00:31:00
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2. Stealth Bombers - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Astria Tiphareth I find myself wondering how much of this is due to bombs entirely, because a single SB anywhere else is almost no threat. If so, then the solution should be to bombs rather than affect a ship usuable everyw...
- by Spoon Thumb - at 2010.01.17 14:58:00
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3. Stealth Bombers - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Meeko Atari This sounds suspiciously like a " I hate cloakers and want CCP to get rid of them" thread. If you want to make tons of isk in a "safe" place without being bothered by people that are trying to kill you, then per...
- by Spoon Thumb - at 2010.01.17 14:31:00
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4. Stealth Bombers - Balancing - in Player Features and Ideas Discussion [original thread]
Solutions SB's were for a long time effectively useless, especially before they could warp cloaked. There's no point in nerfing SB's back to that state. Equally, it is hard to think of something that could be added to the game to balance SB's...
- by Spoon Thumb - at 2010.01.17 03:02:00
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5. Stealth Bombers - Balancing - in Player Features and Ideas Discussion [original thread]
..and Covert Cyno's Once a recon with a covert cyno generator is in system, it is almost impossible to stop that cyno from being lit at the time of the pilot's choosing and a gang of SB's jumping in and ganking someone. The problem is not in t...
- by Spoon Thumb - at 2010.01.17 02:54:00
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6. Stealth Bombers - Balancing - in Player Features and Ideas Discussion [original thread]
In System So an SB is useless if it never decloaks, right? True However, SB's have to spend minimal time uncloaked to do serious damage on the field. The first warning you have of an SB on the field is when it decloaks, not as it arrives on ...
- by Spoon Thumb - at 2010.01.17 02:48:00
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7. Stealth Bombers - Balancing - in Player Features and Ideas Discussion [original thread]
I'm writing this from the perspective of someone trying to kill SB's (stealth bombers) rather than someone who flies them, so input from SB pilots appreciated The Problem SB's are a very low risk ship. Like recons, they can warp around cloake...
- by Spoon Thumb - at 2010.01.17 02:42:00
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8. A second "Corp" function - in Player Features and Ideas Discussion [original thread]
Being in two corps at a time is a non-starter Most associations or informal (non-corp/ally) groupings centre around an invite only chat channel. Formalising it would simply allow people to display that they were part of a certain group on show i...
- by Spoon Thumb - at 2010.01.08 11:29:00
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9. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Sorry I'm late to the party! Name: Momentum Stopper Function: Throws up a forcefield 'wall' that instantly stops ships that run into it An alternative idea to the "web bubble" ship, where enemies can still get around the forcefield. Could stop ...
- by Spoon Thumb - at 2010.01.03 10:54:00
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10. Production variety - in Player Features and Ideas Discussion [original thread]
People could produce widgets on a massive scale and simply recycle the standard (non enhanced) variety, thus allowing them to essentially mass produce the enhanced version. Alternatively, if some items are permanently consumed in the process (li...
- by Spoon Thumb - at 2009.12.28 12:27:00
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11. NPC civilians - in Player Features and Ideas Discussion [original thread]
Originally by: Oli Robbo Edited by: Oli Robbo on 27/12/2009 23:33:01 you've obviously never had to fuel a sea of pos' edit, also, i'm not sure you're quite getting the idea of 0.0 - most people live here to get as far away from the '...
- by Spoon Thumb - at 2009.12.28 11:59:00
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12. NPC civilians - in Player Features and Ideas Discussion [original thread]
NPC civilians, if you manage them properly, would give extra benefits, on top of the existing sov. Just like upgrades, you put in extra effort and get extra bonuses out of them, but aren't forced to have them --- Reinforcement timers for small ...
- by Spoon Thumb - at 2009.12.28 11:47:00
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13. NPC civilians - in Player Features and Ideas Discussion [original thread]
Originally by: Ragedman The Sims is that way --> Biggest selling PC game of all time! /me tries to keep a straight face However, I think WIS will cater for all your Sims needs. I'm more thinking along the lines of empire buildin...
- by Spoon Thumb - at 2009.12.26 08:54:00
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14. NPC civilians - in Player Features and Ideas Discussion [original thread]
I was thinking also it'd be cool to have some of those mobile habitat type structures in Eve outside of deadspace There is a big gap in terms of structure size. From small miscellaneous structures in missions to small POS, the smallest player ow...
- by Spoon Thumb - at 2009.12.26 03:16:00
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15. NPC civilians - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras I like the idea, but I fear this would allow alliances who own large swaths of space to expand disproportionately to their size undermining the main purpose of Dominion For sure it'd have to be balanced in that re...
- by Spoon Thumb - at 2009.12.24 09:45:00
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16. NPC civilians - in Player Features and Ideas Discussion [original thread]
I propose an NPC population that can be managed by players,so 0.0 empires have civilians to look after They should provide some sort of benefit to the alliance, such as reduced sov bill or some sort of tax revenue Equally, alliances would have ...
- by Spoon Thumb - at 2009.12.24 06:51:00
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17. Client Side Word Filter - in Player Features and Ideas Discussion [original thread]
As per this thread , I'd like to propose an optional client side word filter for parents who want to get thier kids involved in Eve or those with younger siblings, nephews/neices etc
- by Spoon Thumb - at 2009.12.01 23:42:00
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18. Show Info Default Tab on Characters - in Player Features and Ideas Discussion [original thread]
Both are really useful, I definitely am not saying get rid of them. But standings especially is an expensive query, so it just makes sense to not have it as default Please resize your signature to the maximum file size of 24000 bytes. Zymurgist
- by Spoon Thumb - at 2009.11.24 10:10:00
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19. Show Info Default Tab on Characters - in Player Features and Ideas Discussion [original thread]
Many times I have done show info on a character and found for whatever reason that the default tab is standings or employment history Both these seem to lag my client out when I quite frankly don't care about them. Even worse is when show info o...
- by Spoon Thumb - at 2009.11.24 08:47:00
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20. Reduce unanchoring times - in Player Features and Ideas Discussion [original thread]
Seriously, 2 hours for an intense refining array. It's not so much that you can't go off and do stuff in the meantime, it is more that you have to set aside a whole day, maybe 10 or 12 hours, to take down the average industrial POS That is if yo...
- by Spoon Thumb - at 2009.07.23 14:59:00
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